Private server · Offline DAoC 0.37 fork · New Godot client

Camelot Solo Codex

An old-school Dark Age of Camelot where the whole server is yours. Recruit a full AI party at any portal, talk to them like guildmates, and take them into battlegrounds, Darkness Falls, Atlantis and the Labyrinth.

Ported zones
30
Expansions
4
QA scenarios
77
Recruit posts
177+

Quest 1

Getting started

Launch, make a character, and you are leveling with a full party in minutes.

  1. Launch with daoc, or daoc --tv for fullscreen Cinematic on the big screen.
  2. Play on a player account. Admin accounts are untouchable by monsters; keep the GM account for admin work.
  3. Follow the Guide. New characters get a starter kit, three tips and a Guide NPC at every town hub.
  4. Pick your class at 5 with /class, from anywhere. XP runs at 3x.
  5. Need a level 50 to test? The Free Levels NPC behind a town Recruit Post sets 10, 20, 30, 40 or 50.

Party

Your AI team

A full group of real companion bots that level, gear up, remember you and follow orders.

Recruit Posts

A camp at every zone entrance and porter: one recruit per class, at the zone's level and never more than three above you. /recruit all fills your group.

They grow with you

Shared XP, level-ups, new gear every five levels, champion and master levels. /team upgrade buys better kit.

Saved rosters

/team save your favourite eight and /team load them anywhere. Autosaves every ten minutes.

Buff Bots

Every post has one. Buff my team hands out the full base and spec set, haste and shields for an hour.

Careers

Veterans keep a history. Retire them to the hub with /team retire. Permadeath exists but is off.

Instant summons

Bodies are pre-built in the background, so the whole party appears in about five milliseconds.

Group chat

They talk back

Companions chat in 2002-era MMO style through local LLMs, react to kills, deaths and level-ups, and take orders in plain English.

  • One companion answers each question, with real typing delays.
  • Safe orders run at once; risky ones ask for !yes.
  • Multi-step plans with /g plan, a debrief after wipes.
  • Enemy bots taunt you after a kill.
[Group] · Thidranki · example

    Roads

    Travel and town hubs

    /port moves the whole team to any town, dungeon, battleground, keep or ported zone, and /port back returns you. Ported zones are open to all three realms, and loot rolls in your realm's version.

    Each town hub gathers a Team Porter, hastener, free buffs, vault, master trainer, recharger, enchanter, blacksmith, training dummy, RvR board, crier, quartermaster, herald, champion trainer, guide and raid board.

    Realm vs realm

    Living battlegrounds

    Abermenai15–19
    Thidranki20–24
    Murdaigean25–29
    Caledonia30–35

    A battleground director fills the field the way real ones felt: solo stealthers and archers, duos, small groups, the odd zerg at the keep. Roles rotate between roamers, campers, add-joiners and defenders, and the fight ebbs and flows over half an hour.

    Hurt bots flee and regroup, healers kite, keeps change hands with counter-attacks, and realm points buy gear from the Quartermaster. Only the battleground you stand in is fully simulated, so it stays smooth.

    Expansions

    Four worlds ported from live

    A zone factory converts each map from the live client, adds HD textures, a navmesh, monsters, realm loot, bosses and porters, then tests it.

    Catacombs

    Ten underground zones including the Abandoned Mines, Burial Grounds and Glashtin Forges, guarded by Gravelmaw the Overseer.

    10 zones

    Darkness Rising

    Champion levels 1–10 with twelve trees, epic mounts, the Gaols, the Foothills, the throne rooms and Demons' Breach.

    10 zones · /champion

    Trials of Atlantis

    Stygia, Volcanus and the Atlantean halls, Master Level trials 1–6, twelve artifacts and Arbiter Khepri at the Ruins.

    10 zones · /ml

    Labyrinth of the Minotaur

    Four hundred and fifty monsters, forty-two discovery obelisks, sixteen Minotaur relics and the sixteen-man Maghras raid.

    zone 245 · /lab

    Plus a rebuilt Darkness Falls: five level wings, a five-boss demon lord ladder, seals, Abyssal Marks and weekly loot resets (/df).

    The world moves

    A living realm

    An AI game master proposes invasions, caravans, bounties, relic raids and keep sieges, and always asks first. The realm war keeps moving while you are away.

    The client

    Old world, new light

    Three looks

    Vanilla, Enhanced and Cinematic, with an auto-tune that holds 90 fps at 4K.

    4x textures

    HAT-L upscaled world, PBR armour and monsters, normal maps on every zone, HD spell effects.

    Weather and light

    Volumetric fog, lit water and foam, rain that soaks the ground, Midgard snow, clouds and moon phases.

    Modern comforts

    Chat tabs, minimap, quest tracker, damage numbers, team frames, bag sorting, Tab-cycling targets.

    Spellbook

    Command reference

    CommandWhat it does

    Coming next

    On the roadmap